Clicking · Jitter

Jitter Click Test

Tense the forearm, let the tremor do the clicking. Ten seconds.

Click as fast as you can. The timer starts on your first click.

Click here to start

Mouse10 second test

Jitter clicking works by tensing the forearm and shoulder until the arm produces a controlled tremor, then letting that vibration press the button. Practitioners reach 10 to 14 clicks per second, against 5 to 7 for normal clicking.

It is also the technique most likely to hurt you. The whole method is sustained muscle tension in exactly the tendons that repetitive strain injuries affect, and the people who use it competitively generally limit how long they hold it. If your forearm aches after a test, that is the signal to stop, not to push.

Jitter clicking fades fast. Run the fifteen or thirty second variant afterwards and you will usually find your rate collapsing after the first ten seconds, because a tremor is not something a forearm can hold.

BandScorePercentile
Top 1% 14 CPS99th
Top 5% 11 CPS95th
Top 15% 9 CPS85th
Top 30% 8 CPS70th
Median 6.9 CPS50th
Bottom 25% 5.5 CPS25th
Bottom 10% 4.2 CPS10th

Bands follow arealme’s published figures from more than 37 million recorded tests, whose 10-second mean sits at 6.95 CPS.

What is a good jitter click speed?

Ten to fourteen clicks per second is the normal range for someone who has practised the technique. Beyond that you are usually looking at butterfly or drag clicking rather than jitter.

Is jitter clicking bad for you?

It carries real risk. The technique depends on sustained forearm tension, which is a known contributor to repetitive strain injury. Keep sessions short and stop if you feel any ache in the tendon.

What is a good CPS score?

The median 10-second score is about 6.9 clicks per second. Above 8 CPS puts you in the top 30%, above 9 in the top 15%, and above 11 in the top 5%. Sustained scores above 14 CPS usually involve jitter or butterfly clicking rather than normal clicking.

How do I click faster?

For normal clicking, rest your wrist and use only the finger, keep contact light so the switch actuates without bottoming out, and use a mouse with a low actuation force. Beyond about 8 CPS, further gains come from technique — jitter or butterfly clicking — rather than from practice.

Is 10 CPS good for Minecraft?

It is well above average, and it matters less than people think. Since Java Edition 1.9 a sword has an attack speed of 1.6 per second and damage scales with the cooldown, so clicking faster than that actively reduces your damage. Clicking speed only decides fights in 1.8-style combat, which is what most PvP servers still run.

Do you detect auto clickers?

Yes, for the shared statistics. A script produces gaps between clicks that are nearly identical to each other, and human hands never are. Flagged runs still show you your own score, but they do not enter the public distribution.

Which duration should I use?

Ten seconds is the standard and the one worth comparing. One and five second tests measure your burst speed, while thirty and sixty second tests measure stamina, and scores drop noticeably as the window gets longer.

Results are stored in your browser only. Read how we measure if you want the details of the timing, or go back to the standard cps test.